Google Stadia Cloud Gaming Platform Is A New, Much Different PS4/Xbox One Competitor

Google has officially announced the video game platform project called Stadia, which offers on-demand games delivered via the cloud. The launch of Stadia is planned for this year and allows you to transmit games via various devices with very little friction. This could be a good thing for future games.

The platform aims to bring games, spectators and development together on a single platform. As an example, you can watch Assassin's Creed Odyssey on YouTube, and then start playing it all the way through the transmission in "just five seconds". Things like game updates, patches, and system requirements are not a problem because the game works on Google servers rather than on your local device.

Google Vice President Phil Harrison has promised that this technology will work on desktops, laptops, TVs, tablets and phones. During a demonstration, the same demonstration was observed on a Chromebook, a smartphone, a tablet and a TV, and the latter via a transmitter Chromecast Ultra HDMI. At launch, it will be broadcast in 4K at 60 FPS with surround sound and HDR support. In the future, Google plans to support a resolution of 8K and a maximum rate of 120 FPS. Harrison also promised that the platform would encompass multiplatform play.

You can use existing drivers on laptops and PCs, and Google will offer its own Stadia driver. The Google Stadia driver is linked to the device you're playing on and has a dedicated Google Assistant button that lets you view tutorial videos if you're stuck.

Google has also announced its partnership with Unreal and Unity for development, as well as middleware developers such as Havok. Marty Stratton of Id Software spoke to announce that Doom Eternal would come to Stadia. Google has also announced the launch of its own studio called Stadia Games and Entertainment, which will be led by former Ubisoft and EA director, Jade Raymond, who will create exclusives for the platform.

The presentation presented some key features. "State Sharing" will allow you to create moments so that your friends or spectators can learn from your own state during a game. "Crowd Play" will allow viewers of a show to join the queue to join the multiplayer game. Both must be enabled by the developers.

Last year, Google was interested for the first time in the transmission of games by partnering with Ubisoft for Project Stream. The service allowed testers to play Assassin's Creed Odyssey until it was completed through its Chrome browser. Since then, rumors about the "Yeti Project" have intensified.

To learn more about games in the cloud, learn how games in the cloud work and companies that invest heavily in cloud technologies. Or check out all the news about Google Games from today's event.

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